Android:
--------
- Android does not handle unicode file names inside the 'assets' folder, 
  so do not utilize unicode for filenames stored in Content.


Windows:
--------
- The generated project files do not detect changes to the build environment automatically.
  So its your job to run FslBuildGen when you change it!
- If a new shader is added to Content.bld and no files has been modified the content builder
  does not get run by visual studio.


G2D
---
- Early access. Everything is subject to changes.
- Experimental support and it only works under Yocto.
- DFGraphicsBasic2D shows a black screen because its using stub implementations to render.
- '--Stats' shows nothing because its using stub implementations to render.
- Screenshot functionality does not work.
- NativeGraphicsBasic2D is mostly a stub.
- NativeTexture2D is a stub.
- NativeBatch2D is a stub.
- The screen resolution used by the demoframework is invalid (it thinks the size is 0,0).
- No input support.


OpenCV 2.4:
-----------
- OpenCV 2.4 support is deprecated.
- It will most likely only work on windows.
- If you use a debug build on windows then the VS2013 debug runtime libs are required.


OpenCL
------
- Early access. Everything is subject to changes.
- Limited platform support


OpenVX
------
- Early access. Everything is subject to changes.
- Limited platform support


Vulkan
------
- Early access. Everything is subject to changes.
- DemoAppVulkan is a complete work in progress.
- Limited platform support
- Ubuntu X11 is in theory supported but has not been tested yet.
- Qnx support is disabled.
- Yocto support is available for WindowSystem=FB only.
- Requires 1.0.42.2 or newer or windows